/**
 * Copyright (C) 2014  Jonas Lammers
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 * 
 */
package mygame;

import javax.vecmath.Vector3d;
import mygame.components.PositionComp;

/**
 *
 * @author jonas
 */
public interface CollisionObject {
    
    public String getID();
    public void setPosition(PositionComp position);
    public PositionComp getPosition();
    public void setBoundingRadius(double radius);
    public double getBoundingRadius();
    public boolean isStatic();
    public boolean isPlayer();
    public boolean isColliding();
    public void setColliding(boolean collides);
    
}
